Upload up to 10 reference images for character / object / style consistency
At least 1 reference video is required (up to 5)
⚙️ Resolution / Size
Suggested prompt:
Supports reference images
Upload all required view images. Each slot must have an image.
⚙️ 3D Mesh Options
30,000
⚙️ 3D Mesh Options
Controls the model's default facing direction. Default uses the model's natural pose Align to Image matches the orientation of your input image.
Sets the texture map resolution. Standard is balanced for most uses Detailed produces higher-resolution textures with finer surface detail — larger file size.
Controls mesh polygon density. Standard gives a balanced polygon count Detailed produces more polygons for sharper edges and finer surface features.
Enables Physically Based Rendering materials (metalness, roughness, specular). Produces more realistic light interaction but increases file size. Disable for simpler flat textures.
Automatically normalizes the model to a standard bounding-box scale. Disable to preserve the original real-world proportions of the source.
Generates the mesh using quad faces instead of triangles. Better for animation, sculpting, and subdivision workflows. Disable for game engines that prefer triangle topology.
⚙️ 3D Mesh Options (Meshy V7)
Use standard for a detailed mesh or lowpoly for cleaner low-polygon geometry.
Ignored when Model Type is Low Poly
Mesh topology. This setting is ignored when model_type is lowpoly.
30,000
Target number of polygons for standard remeshed output. Range: 100–300,000.
Controls symmetry during model generation.
Humanoid pose used for generation.
Approximate character height in meters when rigging is enabled. Range: 0.01–∞.
0–696 · only used when Animation is enabled
Meshy animation preset ID (0–696), used only when animation is enabled.
Enable remeshing for cleaner topology.
Generate textures for the 3D model.
Generate PBR maps in addition to the base color texture.
Enable higher-fidelity geometry with finer surface detail.
Automatically rig a humanoid character, including basic walking and running animations.
Apply an animation preset. Requires enable_rigging.
⚙️ 3D Mesh Options (Meshy V7 Text)
Use preview for untextured geometry (faster, cheaper) or full for a textured model.
Use standard for a detailed mesh, lowpoly for cleaner low-polygon geometry, or smart-topology for optimized topology (max 15,000 polygons).
Ignored when Model Type is Low Poly
Mesh topology. This setting is ignored when model_type is lowpoly.
30,000
Target number of polygons for standard remeshed output. Range: 100–300,000. Max 15,000 when using Smart Topology.
Controls symmetry during model generation.
Optional humanoid pose used for generation. None for no specific pose.
Approximate character height in meters when rigging is enabled. Minimum: 0.01.
-1 = random (default)
Random seed for reproducible results. Use -1 for a random seed, or a fixed number for consistent output.
Optional text guidance for texture generation in full mode. Describe materials such as metal, leather, ceramic, fabric, plastic, or wood. Max 600 characters.
Enable remeshing for cleaner topology.
Generate PBR maps (metallic, roughness, normal) in addition to the base color texture. Only in full mode.
Enable higher-fidelity geometry with finer surface detail. Only available with standard model type. Cannot be combined with lowpoly or smart-topology.
Automatically rig a suitable humanoid character, including basic walking and running animations.
⚙️ Resolution / Size
⚙️ 3D Mesh Options (Rodin V2.5)
Generation quality tier. Gen-2.5-Extreme-High produces the highest-quality output but costs 2× the base price.
Material output type. PBR generates physically based rendering maps. Shaded generates simple shading. All includes both. None outputs geometry only.
Combined quality and mesh type. Quad meshes are better for animation, sculpting, and subdivision. Triangle meshes are better for game engines and real-time rendering.
Texture generation quality. Leave empty to let the provider choose the best option for your input.
Faithful tries to match the reference images as closely as possible. Creative allows more design liberties.
Symmetry mode for the generated mesh. Unknown lets the model decide automatically.
Uses the alpha (transparency) channel from your reference image to determine which parts of the model to generate. Enable when your subject is isolated on a transparent background — the model will skip generating geometry for transparent areas, producing a cleaner result.
Generates higher-resolution texture maps for sharper surface detail. The resulting file will be larger, but textures will look crisp even when zoomed in or rendered at close range.
Removes baked-in lighting and shadows from the reference image so the texture appears under neutral, flat lighting. This makes the texture reusable across different lighting setups — ideal when you plan to relight the model in a 3D engine or renderer.
Captures fine surface micro-details (pores, scratches, fabric weave, etc.) that standard generation may smooth over. Only effective with the Gen-2.5-Extreme-High tier.
Forces humanoid character models into a standardized pose with arms slightly outstretched (A-pose) or fully extended (T-pose). These are the default rigging poses used for skeletal animation — enable if you plan to rig or animate the character.
Generates a quick, lower-quality preview render alongside the model. Faster turnaround — useful for iterating on prompts and references before committing to a full-quality generation.
Premium add-on that enhances overall output fidelity — finer geometry detail, improved texture quality, and better surface accuracy. Adds +88 credits to the base generation cost.
Optional text guidance for the texture. Describe materials such as metal, leather, ceramic, fabric, plastic, or wood. If omitted, the model auto-generates a prompt from the reference images.
⚙️ 3D Mesh Options (Hunyuan V3)
Normal produces a fully textured model. LowPoly runs a polygon reduction pass for lighter meshes. Geometry outputs shape only (no texture) — fastest and cheapest.
Triangle has best compatibility with real-time engines. Quadrilateral is useful for DCC workflows and retopo-friendly meshes. Only applies when Output Type is Low Poly.
500,000
Target mesh complexity. Higher values produce more detail but larger files. Range: 40,000–1,500,000.
Generates Physically Based Rendering material maps (metalness, roughness, normal). Adds +15 credits. Ignored when Output Type is Geometry.
Upload 1 main image. For better reconstruction, add up to 3 additional views
(back, left, right) using the reference image uploader above.
⚙️ 3D Mesh Options (Hunyuan V3 Sketch)
500,000
Target mesh complexity. 40K–150K for mobile/real-time, 150K–600K for general-purpose, 600K–1.5M for close-ups.
Generates PBR materials (metalness, roughness, normal maps) for more realistic surface appearance. Adds +15 credits.